CONFIDENTIAL
Modular brick-model builderModular brick-model builder
A low-friction builder for creating, converting and editing complex modular brick models without a specialist 3D workflow.
Systems · tools · workflow
Technical game design for small games and R&D: gameplay systems, tools, balance workflows and direct in-engine implementation.
Selected confidential work
Current systems are described through the product problem and the design decisions behind them. Names, metrics, code and project visuals remain private.
CONFIDENTIAL
Modular brick-model builderA low-friction builder for creating, converting and editing complex modular brick models without a specialist 3D workflow.
CONFIDENTIAL
Legacy-data import into UnityA focused migration workflow that transformed legacy XML data into placed Unity prefab content.
CONFIDENTIAL
Puzzle level balancerA configuration tool for tuning the difficulty of a hexagonal sorting puzzle with controlled variance.
Additional production systems
Confidential · 2026AI-video to sprite-sheet pipelineA compact asset-processing tool that turns AI-generated character video on green screen into usable animation frames and sprite sheets.
→Confidential · 2026Orthographic tile presentation shaderA presentation shader that kept 3D mahjong-like tiles readable as flat game pieces in an orthographic play view.
→Public technical breakdowns

Technical and design ownership for adding multiplayer and iterating an existing live game.

Hands-on game design, task breakdown, content production and technical workflow support across several web-game projects.

A node-based authoring system that helped designers assemble and test scenario sequences directly in Unity.

Technical production support for a project running on a custom engine, focused on making content workflows less manual and easier to repeat.

A narrow editor workflow that used imported Minecraft geometry as spatial reference for level reconstruction.