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AM / Yandex.Games Indie · AM · 2024—2025

Production design across a four-person indie team

Hands-on game design, task breakdown, content production and technical workflow support across several web-game projects.

Play Park a Labubu
Park a Labubu game icon

01 · Problem

A small team needed to move several projects from rough concepts to playable releases while keeping design, content setup and visual direction aligned with a single programmer.

02 · Design decision

Handled day-to-day design and production work across Deadly Descent, Tear Blocks Down, Crazy Motorcycle and Park a Labubu: designed levels and systems, broke work into tasks, set up content and visuals, and iterated directly with the programmer.

03 · Current result

Park a Labubu went from concept to release in roughly two to three weeks with around 20 levels. Across the projects, production became a concrete loop of design documentation, task creation, content setup, visual direction and implementation iteration.

2–3 weeksconcept to release for Park a Labubu

Workflow proof

  1. 01Concept and blockout
  2. 02Task breakdown and content setup
  3. 03Gameplay iteration through release
Deadly Descent game iconTear Blocks Down gameplay

What I own

  • Game design and gameplay direction
  • Task breakdown and design documentation
  • Level and content production
  • Visual direction and setup
  • Day-to-day coordination with the programmer

Tools & methods

Unity · Level design · Content production · Visual setup · Production workflow

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