Ilkham Tyumenev · Tbilisi, Georgia

Technical Game Designer

I design compact game systems and build them directly in the engine — from first playable prototype to a focused, polished feature.

Technical Game Designer · Open to selected opportunities

Godot · Unity · Gameplay systems · Prototyping · Tools

Current project

Codename What-a-chess

Independent PC project · In development

A tactical roguelite about launching a growing squad of meeples across a chessboard, routing ricochets through resources, obstacles and enemy pieces before rebuilding the squad between waves.

Playable vertical slice · Targeting Steam

Game design, systems design, implementation, balance and production

Godot 4.7 · PC

G5 Games · Current / recent prototypes

Seven NDA projects, shown at the shareable level

Seven NDA casual projects across early concepts, prototypes and production. Selected work is described at the level I can share publicly.

G5 Games · NDA

Sorting game

UI setup, balance support and gameplay testing.

G5 Games · NDA

Hex-based sorting game

Worked across most parts of the project, including gameplay, visuals and UI.

G5 Games · NDA

Hidden Object / Scavenger Hunt

Migrated legacy content into Unity and worked with an animation pipeline that converted character animation videos into optimized in-game sprite sheets.

G5 Games · NDA

3D matching game

Visual setup, gameplay iteration and content production.

G5 Games · NDA

Block disassembly puzzle

Built a custom internal builder for creating and configuring game content; worked on gameplay prototyping and production alongside the core project team.

G5 Games · NDA

Two category-based merge projects

Gameplay, content setup and production across two different variations of the concept.

01

Small mechanical experiments

Compact studies in interaction, level flow, player feedback and game feel — kept small enough to test an idea quickly.

MovementPlayer feedbackLevel flowGame feel

02

Commercial context

Alongside personal projects, I have contributed to PC, web and mobile games since 2020 across gameplay design, technical implementation, level production and internal tools.

View shipped work →

03

Selected confidential work

Current production systems are under NDA. I can describe the product problems, design decisions and workflows behind them without showing the project itself.

View technical work →