Ilkham Tyumenev · Tbilisi, Georgia

Technical Game Designer

I design compact game systems and build them directly in the engine — from first playable prototype to a focused, polished feature.

Technical Game Designer · Open to selected opportunities

Godot · Unity · Gameplay systems · Prototyping · Tools

Current project

Codename What-a-chess

Independent PC project · In development

A tactical roguelite about launching a growing squad of meeples across a chessboard, routing ricochets through resources, obstacles and enemy pieces before rebuilding the squad between waves.

Playable vertical slice · Targeting Steam

Game design, systems design, implementation, balance and production

Godot 4.7 · PC

G5 Games · Current / recent prototypes

Seven NDA projects, shown at the shareable level

Seven NDA casual projects across early concepts, prototypes and production. Selected work is described at the level I can share publicly.

G5 Games · NDA

Sorting game

UI setup, balance support and gameplay testing.

G5 Games · NDA

Hex-based sorting game

Worked across most parts of the project, including gameplay, visuals and UI.

G5 Games · NDA

Hidden Object / Scavenger Hunt

Migrated legacy content into Unity and worked with an animation pipeline that converted character animation videos into optimized in-game sprite sheets.

G5 Games · NDA

3D matching game

Visual setup, gameplay iteration and content production.

G5 Games · NDA

Block disassembly puzzle

Built a custom internal builder for creating and configuring game content; worked on gameplay prototyping and production alongside the core project team.

G5 Games · NDA

Two category-based merge projects

Gameplay, content setup and production across two different variations of the concept.

01

Small mechanical experiments

Compact studies in interaction, level flow, player feedback and game feel — kept small enough to test an idea quickly.

MovementPlayer feedbackLevel flowGame feel

02

Commercial context

Alongside personal projects, I have contributed to PC, web and mobile games since 2020 across gameplay design, technical implementation, level production and internal tools.

View shipped work

03

Selected confidential work

Current production systems are under NDA. I can describe the product problems, design decisions and workflows behind them without showing the project itself.

View technical work