Crazy Motorcycle · AM · 2024—2025
Multiplayer and feature implementation
Technical and design ownership for adding multiplayer and iterating an existing live game.
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01 · Problem
The feature crossed player experience, gameplay rules, feedback, implementation planning and production constraints.
02 · Design decision
Turned design intent into scoped implementation tasks, then iterated balance, feedback and supporting updates with design, art and engineering.
03 · Current result
The released updates contributed to stronger retention and longer play sessions.
+40%relative retention lift after the multiplayer update
Workflow proof
- 01Feature brief
- 02Scoped implementation tasks
- 03Playtest, balance and feedback iteration
What I own
- Technical and game-design decisions for multiplayer
- Feature breakdown and implementation planning
- Balance, feedback and testing
- Cross-discipline coordination
Tools & methods
Unity · Multiplayer · Feature design · Balance
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