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Crazy Motorcycle · AM · 2024—2025

Multiplayer and feature implementation

Technical and design ownership for adding multiplayer and iterating an existing live game.

Play Crazy Motorcycle
Crazy Motorcycle multiplayer gameplay

01 · Problem

The feature crossed player experience, gameplay rules, feedback, implementation planning and production constraints.

02 · Design decision

Turned design intent into scoped implementation tasks, then iterated balance, feedback and supporting updates with design, art and engineering.

03 · Current result

The released updates contributed to stronger retention and longer play sessions.

+40%relative retention lift after the multiplayer update

Workflow proof

  1. 01Feature brief
  2. 02Scoped implementation tasks
  3. 03Playtest, balance and feedback iteration

What I own

  • Technical and game-design decisions for multiplayer
  • Feature breakdown and implementation planning
  • Balance, feedback and testing
  • Cross-discipline coordination

Tools & methods

Unity · Multiplayer · Feature design · Balance

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