Selected production work

Shipped Games

Commercial games I contributed to across PC, web and mobile production.

PC · Featured

Selected production

Web games

Crazy Motorcycle icon showing a voxel rider on a red motorcycle

Crazy Motorcycle

AM · Web · 2024—2025

Multiplayer feature design and implementation support, gameplay iteration, balance, feedback tuning, testing and cross-discipline delivery.

  • Multiplayer features
  • Balance and feedback
  • Production coordination
Tear Blocks Down with a blocky character aiming at a zombie

Tear Blocks Down

AM-Games · Web · 2025

Level design and a focused Minecraft-to-Unity workflow that used imported geometry as spatial reference for reconstructing playable environments.

  • Level design
  • Editor workflow
  • Unity assembly
Park Labubu game icon with a character driving an orange sports car

Park Labubu

AM · Web · 2025

Owned level design, visual direction and playable content assembly in Unity, working with engineering on gameplay implementation.

  • Level design
  • Visual direction
  • Content assembly

Selected production

Mobile games

Air Defence 3D app icon with an anti-aircraft gun firing at aircraft

Air Defence 3D

Dats Games · Mobile · 2021—2022

Level flow, gameplay setups for capture, shaders, material optimisation and VFX feedback in Unity.

  • Level flow
  • Shaders and materials
  • VFX feedback

Shipped mobile title · 1M+ Google Play downloads

Healing Rush app icon with a doctor carrying medicine capsules

Healing Rush

Dats Games · Mobile · 2021—2022

Gameplay and scene iteration, content concepts, VFX feedback and hands-on Unity implementation.

  • Gameplay iteration
  • Content concepts
  • Unity implementation

Shipped mobile title · 5M+ Google Play downloads