Selected production work
Shipped Games
Commercial games I contributed to across PC, web and mobile production.
PC · Featured

Agent of Strange
SEVER Games · PC · 2023—2024
Designed and prototyped gameplay systems, including an NPC authoring workflow that let designers assemble and test scenario sequences directly in Unity.
- Gameplay prototyping
- NPC authoring tools
- Level and asset integration

Crazy Motorcycle
AM · Web · 2024—2025
Multiplayer feature design and implementation support, gameplay iteration, balance, feedback tuning, testing and cross-discipline delivery.
- Multiplayer features
- Balance and feedback
- Production coordination

Tear Blocks Down
AM-Games · Web · 2025
Level design and a focused Minecraft-to-Unity workflow that used imported geometry as spatial reference for reconstructing playable environments.
- Level design
- Editor workflow
- Unity assembly

Park Labubu
AM · Web · 2025
Owned level design, visual direction and playable content assembly in Unity, working with engineering on gameplay implementation.
- Level design
- Visual direction
- Content assembly

Air Defence 3D
Dats Games · Mobile · 2021—2022
Level flow, gameplay setups for capture, shaders, material optimisation and VFX feedback in Unity.
- Level flow
- Shaders and materials
- VFX feedback
Shipped mobile title · 1M+ Google Play downloads

Healing Rush
Dats Games · Mobile · 2021—2022
Gameplay and scene iteration, content concepts, VFX feedback and hands-on Unity implementation.
- Gameplay iteration
- Content concepts
- Unity implementation
Shipped mobile title · 5M+ Google Play downloads