Agent of Strange · SEVER Games · 2023—2024
NPC authoring workflow
A node-based authoring system that helped designers assemble and test scenario sequences directly in Unity.
View Agent of Strange: Arrival ↗
01 · Problem
Systemic RPG scenarios needed character actions and logic to be combined and tested without a programmer becoming the bottleneck for each content edit.
02 · Design decision
Designed and assembled Command Executor with reusable command blocks and Graph View-based authoring, alongside supporting Unity tools.
03 · Current result
Scenario work became direct, testable in-engine design work, with faster content and gameplay iteration.


What I own
- Gameplay prototyping and mechanic validation
- Command Executor and reusable action blocks
- Unity tooling and authoring workflow
- Level, asset and shader support
Tools & methods
Unity · C# · Graph View API · Odin Inspector
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