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Agent of Strange · SEVER Games · 2023—2024

NPC authoring workflow

A node-based authoring system that helped designers assemble and test scenario sequences directly in Unity.

View Agent of Strange: Arrival
Command Executor graph used for NPC scenario authoring in Unity

01 · Problem

Systemic RPG scenarios needed character actions and logic to be combined and tested without a programmer becoming the bottleneck for each content edit.

02 · Design decision

Designed and assembled Command Executor with reusable command blocks and Graph View-based authoring, alongside supporting Unity tools.

03 · Current result

Scenario work became direct, testable in-engine design work, with faster content and gameplay iteration.

Agent of Strange choice interface in gameplayCustom Unity Inspector tool for encounter actions

What I own

  • Gameplay prototyping and mechanic validation
  • Command Executor and reusable action blocks
  • Unity tooling and authoring workflow
  • Level, asset and shader support

Tools & methods

Unity · C# · Graph View API · Odin Inspector

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