About

Ilkham Tyumenev

I am a Technical Game Designer focused on small systemic games, rapid prototypes and hands-on implementation. Godot is my preferred environment for compact R&D work; I also work in Unity when the production requires it. I move between design, scripting, balance, UI, game feel and tools depending on what makes the game better.

What I do

Gameplay systems

Mechanics, interactions, progression, balance and game feel.

In-engine implementation

Prototypes, feature assembly, scripting, UI, shaders, VFX and iteration.

Production tools

Editor tools, authoring workflows, data automation and design-engineering communication.

How I work

I prototype in the engine, test a mechanic through a playable result and make the trade-offs needed to move work through production.

I can hand off a clear implementation plan to engineering or bring an appropriate scope to life myself. Documentation and tooling follow the team’s need, not a fixed ritual.

Experience

Jul 2025—presentG5 Games

Technical Game Designer · Full-time · Worked across seven NDA casual projects from early concepts through production, with several reaching release. Owned gameplay prototyping, design documentation, task breakdown, UI/UX iteration, configuration, testing and internal tools.

Aug 2024—Jun 2025AM · Yandex.Games Indie

Technical / Lead Game Designer · Full-time · Main designer in a four-person indie team, taking web games from concept to release across multiplayer systems, level design, visual direction and content production.

Sep 2024—Feb 2025Playkot

Technical Game Designer · Part-time · Built Python and Google Apps Script workflows for XML/JSON preparation and transfer from Google Sheets, replacing repetitive production work with repeatable tools.

May 2023—Oct 2024SEVER Games

Technical Game Designer · Full-time · Worked on content-heavy survival/management production: encounters, modular NPC behaviour, Unity authoring tools, shaders, VFX and the workflows used to maintain complex content.

Apr 2022—May 2023SGDev

Game Designer · Full-time · Worked on 20+ hypercasual and hybrid-casual prototypes across racing, puzzles, action, shooters, strategy, merge and simulation, often moving from concept to playable build in one to two weeks.

2021—2022Dats Games

Game Designer · Mobile R&D and gameplay production across short-cycle prototypes and released titles.

G5 Games · Selected projects

Seven NDA casual projects across concepts, prototypes and production. Selected examples:

Sorting game

UI setup, balance support and gameplay testing.

Hex-based sorting game

Worked across most parts of the project, including gameplay, visuals and UI.

Hidden Object / Scavenger Hunt

Migrated legacy content from an older project into Unity and worked with an animation pipeline that converted character animation videos into optimized in-game sprite sheets.

3D matching game

Visual setup, gameplay iteration and content production.

Block disassembly puzzle

Built a custom internal builder for creating and configuring game content; worked on gameplay prototyping and production alongside the core project team.

Two category-based merge projects

Gameplay, content setup and production across two different variations of the concept.

Engines

Unity · Godot

Scripting & tools

GDScript · C# · Python · Google Apps Script

Location & availability

Tbilisi · Remote or office · Open to opportunities and relocation

Languages

Russian — native · English — professional working proficiency