Earlier work
Archive
Earlier game jams, short-cycle mobile R&D and prototypes that broaden the record without competing with current work.
Selected mobile R&D projects were generally developed in two to three weeks, where the value was rapid idea validation rather than the depth of a final product.

Game jam · 2020
Polar Night ↗
Atmospheric narrative prototype exploring limited visibility and environmental storytelling.

Game jam · 2026
HSIG — Hazardous Slime is Growing ↗
Movement-focused slime platformer built around stretching, compression and changing the character’s physical shape.
3 levels + bonus stageMobile R&D · 2021
Air Defence 3D ↗
Level flow, capture setups, shaders, material optimisation and VFX feedback in Unity.

Mobile R&D · 2021
Reign Stories ↗
Short-cycle mobile prototype about making decisions while running a kingdom.

Mobile R&D · 2021
Train Master ↗
Puzzle design and implementation with level design, VFX, lighting and material tuning.
2-week production cycle
Mobile R&D · 2021
Railroad Connect ↗
Balance, puzzle design and implementation, level flow and visual feedback tuning.
Mobile R&D · 2021
Healing Rush ↗
Gameplay and scene iteration, content concepts, VFX feedback and hands-on Unity implementation.

Mobile R&D · 2021
Bugs Takeover ↗
Strategy prototype about directing ants and allied bugs in real-time battles.

Mobile R&D · 2022
Merge Monsters: Horror Royale ↗
Level design for a horror-royale prototype built around merging monsters and hunting lab workers.
Level design only
Mobile R&D · 2022
Factory Rush ↗
Owned the full prototype: game design, implementation, level design, visual direction, feedback and game-feel tuning.

Mobile R&D · 2022
Home Design / Home Design: Paint your House! ↗
Short-cycle mobile prototype about drawing and decorating houses, with design and content iteration.
Android · iOS
Mobile R&D · 2022
Cook Merge ↗
Short-cycle merge prototype about combining ingredients and building a small café.

Mobile R&D · 2022
Connect'N'Slice ↗
Rapidly assembled puzzle prototype about connecting and slicing through spherical obstacles.
Rapid production cycle
Mobile R&D · 2022
Siege! / Master Siege! ↗
Strategy-puzzle prototype about spawning units, upgrading an army and defending a princess.
Android · iOS
Mobile R&D · 2022
Color Brawl! ↗
Owned the full prototype: game design, implementation, level design, visual setup and gameplay tuning.

Mobile R&D · 2022
Docker Stack! ↗
Gameplay, level flow and implementation delivered with the team in a one-week production cycle.
1-week production cycle
Mobile R&D · 2022
Moto Smash ↗
Technical design, level work, visual setup and asset optimisation.

Mobile R&D · 2022
Speed Mania ↗
Around 20 levels with distinct visual treatment, created in a short-cycle R&D production format.
2.5-week production cycle
Mobile R&D · 2022
My Mini Basketball ↗
Short-cycle sports prototype about training a team and playing basketball matches.

Mobile R&D · 2023
Water Hole ↗
Created gameplay creatives and short-form ad setups for the mobile prototype.
Creative production
Mobile R&D · 2023
Formula Speed ↗
Level design for a racing prototype: track flow, challenge pacing and race readability.
Level design only
Web prototype · 2023
Deadly Descent ↗
Designed level variants for an A/B test; the result helped narrow subsequent level-design decisions.