Earlier work

Archive

Earlier game jams, short-cycle mobile R&D and prototypes that broaden the record without competing with current work.

Selected mobile R&D projects were generally developed in two to three weeks, where the value was rapid idea validation rather than the depth of a final product.

Snow falling over Polar Night's dark winter landscape

Game jam · 2020

Polar Night

Atmospheric narrative prototype exploring limited visibility and environmental storytelling.

HSIG gameplay with a slime character moving through hazards toward a finish flag

Game jam · 2026

HSIG — Hazardous Slime is Growing

Movement-focused slime platformer built around stretching, compression and changing the character’s physical shape.

3 levels + bonus stage
Air Defence 3D game icon

Mobile R&D · 2021

Air Defence 3D

Level flow, capture setups, shaders, material optimisation and VFX feedback in Unity.

Reign Stories game icon

Mobile R&D · 2021

Reign Stories

Short-cycle mobile prototype about making decisions while running a kingdom.

Train Master game icon

Mobile R&D · 2021

Train Master

Puzzle design and implementation with level design, VFX, lighting and material tuning.

2-week production cycle
Railroad Connect game icon

Mobile R&D · 2021

Railroad Connect

Balance, puzzle design and implementation, level flow and visual feedback tuning.

Healing Rush game icon

Mobile R&D · 2021

Healing Rush

Gameplay and scene iteration, content concepts, VFX feedback and hands-on Unity implementation.

Bugs Takeover game icon

Mobile R&D · 2021

Bugs Takeover

Strategy prototype about directing ants and allied bugs in real-time battles.

Merge Monsters: Horror Royale game icon

Mobile R&D · 2022

Merge Monsters: Horror Royale

Level design for a horror-royale prototype built around merging monsters and hunting lab workers.

Level design only
Factory Rush game icon

Mobile R&D · 2022

Factory Rush

Owned the full prototype: game design, implementation, level design, visual direction, feedback and game-feel tuning.

Home Design game icon

Mobile R&D · 2022

Home Design / Home Design: Paint your House!

Short-cycle mobile prototype about drawing and decorating houses, with design and content iteration.

Android · iOS
Cook Merge game icon

Mobile R&D · 2022

Cook Merge

Short-cycle merge prototype about combining ingredients and building a small café.

Connect'N'Slice game icon

Mobile R&D · 2022

Connect'N'Slice

Rapidly assembled puzzle prototype about connecting and slicing through spherical obstacles.

Rapid production cycle
Siege! game icon

Mobile R&D · 2022

Siege! / Master Siege!

Strategy-puzzle prototype about spawning units, upgrading an army and defending a princess.

Android · iOS
Color Brawl! game icon

Mobile R&D · 2022

Color Brawl!

Owned the full prototype: game design, implementation, level design, visual setup and gameplay tuning.

Docker Stack! game icon

Mobile R&D · 2022

Docker Stack!

Gameplay, level flow and implementation delivered with the team in a one-week production cycle.

1-week production cycle
Moto Smash game icon

Mobile R&D · 2022

Moto Smash

Technical design, level work, visual setup and asset optimisation.

Speed Mania game icon

Mobile R&D · 2022

Speed Mania

Around 20 levels with distinct visual treatment, created in a short-cycle R&D production format.

2.5-week production cycle
My Mini Basketball game icon

Mobile R&D · 2022

My Mini Basketball

Short-cycle sports prototype about training a team and playing basketball matches.

Water Hole game icon

Mobile R&D · 2023

Water Hole

Created gameplay creatives and short-form ad setups for the mobile prototype.

Creative production
Formula Speed game icon

Mobile R&D · 2023

Formula Speed

Level design for a racing prototype: track flow, challenge pacing and race readability.

Level design only
Deadly Descent game icon

Web prototype · 2023

Deadly Descent

Designed level variants for an A/B test; the result helped narrow subsequent level-design decisions.