Tear Blocks Down · AM-Games · 2025
Minecraft-to-Unity production workflow
A narrow editor workflow that used imported Minecraft geometry as spatial reference for level reconstruction.
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01 · Problem
Reconstructing imported Minecraft spaces in Unity needed to be fast enough for production-level iteration, not a polished general-purpose tool.
02 · Design decision
Used imported maps as 3D reference geometry, then placed corresponding Unity prefab blocks through a focused editor workflow.
03 · Current result
The process prioritised iteration speed for a specific production task and supported practical level assembly.
What I own
- Level-design workflow
- Spatial-reference setup
- Prefab placement process
- Production-focused iteration
Tools & methods
Unity · Editor tooling · Prefab workflow · Level design
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