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Tear Blocks Down · AM-Games · 2025

Minecraft-to-Unity production workflow

A narrow editor workflow that used imported Minecraft geometry as spatial reference for level reconstruction.

Play Tear Blocks Down
Tear Blocks Down with blocky environments and characters

01 · Problem

Reconstructing imported Minecraft spaces in Unity needed to be fast enough for production-level iteration, not a polished general-purpose tool.

02 · Design decision

Used imported maps as 3D reference geometry, then placed corresponding Unity prefab blocks through a focused editor workflow.

03 · Current result

The process prioritised iteration speed for a specific production task and supported practical level assembly.

What I own

  • Level-design workflow
  • Spatial-reference setup
  • Prefab placement process
  • Production-focused iteration

Tools & methods

Unity · Editor tooling · Prefab workflow · Level design

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