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Confidential project · Confidential · 2026

Puzzle level balancer

A configuration tool for tuning the difficulty of a hexagonal sorting puzzle with controlled variance.

CONFIDENTIAL

Puzzle level balancer

01 · Problem

Level design needed more than intuition: piece distributions had to be configurable while still producing a predictable range of challenge for the player.

02 · Design decision

Designed a balancer that lets a designer configure the puzzle state and assess difficulty while accounting for controlled variation, making iteration more deliberate than hand-authoring each level blindly.

03 · Current result

The tool gave level creation a repeatable way to reason about puzzle difficulty and tune content before it reached the player.

What I own

  • Difficulty and variance model
  • Puzzle-state configuration flow
  • Designer-facing tuning controls
  • Level-design iteration requirements

Tools & methods

Balance design · Difficulty modelling · Level configuration · Design tooling

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