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Confidential project · Confidential · 2026

Legacy-data import into Unity

A focused migration workflow that transformed legacy XML data into placed Unity prefab content.

CONFIDENTIAL

Legacy-data import into Unity

01 · Problem

A project needed to reuse spatial and item data from a legacy implementation without manually rebuilding every placed object in Unity.

02 · Design decision

Designed the complete migration workflow: parsed legacy XML, mapped it to Unity prefab placement, added validation, explicit error reporting and a rerunnable import process, with a Unity-side report for each run.

03 · Current result

The result was a repeatable migration pipeline rather than a one-off script: legacy content became editable Unity project data, and failed records were visible to the team.

What I own

  • Migration workflow and source-data mapping
  • Unity prefab placement rules
  • Validation, error handling and reruns
  • Unity-side reports and iteration

Tools & methods

Unity · XML · Prefabs · Data migration

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