Confidential project · Confidential · 2026
Legacy-data import into Unity
A focused migration workflow that transformed legacy XML data into placed Unity prefab content.
CONFIDENTIAL
Legacy-data import into Unity01 · Problem
A project needed to reuse spatial and item data from a legacy implementation without manually rebuilding every placed object in Unity.
02 · Design decision
Designed the complete migration workflow: parsed legacy XML, mapped it to Unity prefab placement, added validation, explicit error reporting and a rerunnable import process, with a Unity-side report for each run.
03 · Current result
The result was a repeatable migration pipeline rather than a one-off script: legacy content became editable Unity project data, and failed records were visible to the team.
What I own
- Migration workflow and source-data mapping
- Unity prefab placement rules
- Validation, error handling and reruns
- Unity-side reports and iteration
Tools & methods
Unity · XML · Prefabs · Data migration
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